cairns+others


 * other cairns papers that look interesting to me
 * There are some other good ones on their spreadsheet which don't show up through a search of their site, unfortunately

Hastie, Chen: Brain to brain learning (monday 11am) Gary Stager: Has ed tech jumped the shark? (monday 11am) William Arden: Digital history for the digital generation (monday 12:10) Keith Harkness: S rural schools in crisis (monday 2:30) Teresita Medado: Ed tech liberates muslim M (monday 3:55) Michael Coghlan: Podcasting (Monday 4:30)
 * MONDAY**

Ken Price: Education and web2
 * TUESDAY**

Presenter/s: Mark Brown Fiona Murray This paper describes how scenario-based learning is being used to prepare critically informed teachers in response to the rapid growth of information and communication technology (ICT) in education. It argues that (e)learning is inherently problematic and teacher educators must encapsulate this basic principle in their professional development. A number of different case-based scenarios in which role-play has been used to problematize the ICT movement are presented and these are claimed to offer considerable potential in unpacking the myths and realities of schooling in the so-called Digital Age. The paper demonstrates how relatively low-tech innovations such as scenario-based role play can be blended with the latest hi-tech developments in problem-based learning (PBL) to engage students in deeper levels of critical dialogue over efforts to transform schooling through (e)learning—for better and worse.
 * A Case of Conflict: Thinking Differently about Teacher Learning**

Burmeister, Dr Jay This workshop will overview the Human-Computer Interaction (HCI) field including its relationship to other fields and disciplines, and its ethos, themes and values. The content of the HCI topic in the Queensland IPT syllabus will be examined and possible ways in which the content can be embedded in other strands will be discussed. VET Multimedia. Is this the future of ICT in Years 11 and 12?** Gebhart, Mr Greg - greg.gebhart@lowanna.vic.edu.au In Victoria, Information Technology as a Year 11 and 12 subject is in rapid decline; however VET Multimedia is growing faster than any other subject area. The Generation Y student is drawn to visual subjects and a chance to have more hands on than theory. Common career threads include: game designers, graphic artists, movie developers, media specialists and animators. This session will discuss the course content for this program as well as showcase a wide range of student achievements. Identifying indicators of open source software suitable for schools Kathryn Moyle** Schools use a mixture of software for pedagogical and administrative purposes, with some deploying both proprietary and open source software. Schools and school systems commission software development for varying purposes including for student reporting, human resources management, and payroll systems, as well as purchasing off-the-shelf products. Over the past decade, the inclusion of open source software into schools’ IT portfolios has been an emerging phenomenon. There is a wide variety of open source software suitable for use in schools including operating systems, office productivity software, applications software, learning management systems and browsers. An issue facing schools interested in deploying open source software however, is the amount of choice of software available. This paper discusses some factors that schools may wish to consider when identifying potential software suitable for their local environment. It is intended that this paper will provide readers with some insights to assist them select suitable open source software for use in their school.
 * Human-Computer Interaction: Who is General Failure and Why is** **He Reading Drive A?**

Andrew Fluck & Margaret Robertson** The integration of home-based computers has proven problematic in Australian schools. Although access to the internet and home computers is reaching saturation in the homes of families with children, teachers appear reluctant to integrate this equipment into educational practice because of the evident disadvantage which would result to some children. This article describes a project which explored the provision of a class set of handheld computers to overcome these difficulties. We found that the implications for teacher and children were enormous; the learning environment became digital, with device replacing paper in many instances. The handheld acted as a digital conduit between home and school, and in four weeks had made an impact upon the school parent-teacher council. A second part of the project placed the same equipment into six secondary schools as part of a common unit of learning. Results were mixed, with a clear distinction emerging between schools which used handhelds as a portable computing laboratory and those that placed them into student ownership. Personal ownership of a computing device appears to be crucial to adoption and sophisticated utilisation of ICT in schools; this may run counter to IT policies and endemic hierarchies of digital authentication.
 * User-owned computers: friend or foe in schools?


 * Digital Dreaming Project Jason Evatt Paul Sampson**

This presentation will outline a body of work in ICTs that has evolved over the past four years at Yarrabah State School, an all-indigenous school approximately one hour drive from Cairns. This project has used ICTs to record a number of Traditional Stories of the Gungganyji people (the traditional inhabitants of the area) and then turned them into computer animations using student art, voices and music as well a contracted artist/programmer. These animations are currently being embedded into an interactive literacy software package for the students at the school. This software is being designed & built by a team of teachers at the school and Version 1 should be complete by the conference date. This product will be showcased at the stage it's at. The presentation will outline the processes that have been followed through each phase of the project and give an insight into the software & hardware used as well as the skills of the people involved. It will be accompanied by a student performance of traditional dance & music, presenting one of the animations.